Another great tutorial from Flash & Math presenting a “trick” that can be used to create a wide range of tween effects. This idea is used in other tutorial “Advanced and Experimental” section tutorial, Rotating 3D Objects with the Tween Class in ActionScript 3, but they highlight it here for the benefit of a wider [...]
If you use Combo boxes to display options in some cases you may want to display options that are containing more than a few words. Maybe you want to know how a user arrived on your flex application and you want him to select from some complex options, but in the same time you don't [...]
When I started getting a hang of new stuff introduced in AS3, I got to notice that it has done away with a bunch of commands that were available in AS2. One of these missing commands included “Key.isDown” and added too that there were simply no key objects in AS3. Instead it has an alternative [...]
Well, thanks to the guys on the GoASAP list, I've started coming up with an API that most of us are used to seeing/using with packages like Tweener and Fuse. The change is that you literally create the propertyChanges array for Tween3D in the arguments to pass to the constructor. No parsing has [...]
Here’s another one from MathWorld, the Butterfly Function. Non-interactive, but pretty. Source.
We have a winner! At 4:05 a.m., I received the following from Ryan Phelan, who will get a free copy of Foundation ActionScript Animation 3.0: Making Things Move! And the source. As you can see, a Soddy Circle is one of the two circles which are tangent to the other three tangent circles. [...]
The goal of this great tutorial is to distill the information at the official site for sIFR into a simple step-by-step process of how to implement sIFR on your site. After following this tutorial you will have a basic understanding of how sIFR works and will be able to expand into more advanced areas. Read Tutorial [...]
In this great tutorial by Fabio,  will show 4 ways to create swirls, and by mixing them you will learn some very powerful techniques that will allow you to easily make tons of different styles of swirls and crazy sperm vectors. Keep an eye on this blog, as i consider it one of the best in [...]
Some days ago I was writing a tween engine for our library here at Hobnox and when I was comparing it with the other ones out there which are quiet popular (Tweener, TweenLite) I was pretty surprised that my engine was performing about 10fps faster than TweenLite when tweening 1000 objects. It was 40fps for [...]
Cool tutorial about how to build up a meteor. Read the tutorial
If you need to add sophisticated data visualization to your Flex and AIR apps, check out ILOG Elixir. You can read about it here - but I recommend skipping the text and going straight to the interactive demos here (or simply click the thumbnails below). A trial version is available for download from [...]
If you are ever a bit bored and looking for some cool material for some Flash Math Experimentation (surely there are one or two of you out there besides myself who do stuff like this), check out Wolfram Mathworld. Start browsing til you find something interesting and try to do it in Flash. Tonight I wandered [...]
Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now [...]
Came across this blog post at Fabio Sonnati’s site… It’s a beautiful clip from Heroes Season 2 encoded with H.264 at 500Kbit/sec and it just looks great. 720p, nonetheless! I’d love to know what his encoder of choice is. This is just simply too good to be true. You must go check it out. BTW… [...]
In this tutorial, Fabio shows you how to mix cool retro geometric shapes into your photos. Read tutorial
... you may be asking yourself.

Maybe you're looking for the newest a greatest Papervision3D experiment, and to be honest I would love to work on it, but I recently switched from Windows to Ubuntu 8.04 at home (Yes, I tried MacOS before, and, for me, it's even worst than Windows). This is something I tried previously, but didn't achieve because there weren't good tools for developing Actionscript on Linux.

However, this time, the kind guys of FDT sponsored my Open source projects with a license, and that was great, I use it for developing the apps listed there. But when it comes to experimenting with graphics I'm making myself use Ubuntu. The bad news is that FDT doesn't work on Eclipse/Ubuntu environment, neither they support that. Actually, it almost works, it's just the formatter that doesn't work.

So I was about to fail again, but I decided to remove all the priority to Actionscript development and look for code-fun alternatives. Although most of my friends were trying to persuade me to move to C++ I still like the accessibility of having your work easy to watch with a click from the browser. So the first thing I tried was Processing, unfortunately the GUI was pretty unusable for me. So I tried to, somehow, develop with Eclipse Processing apps. Didn't work nicely either.

So, there I was with Eclipse and a lot of patches for doing p5 apps. Wait, Eclipse?! Isn't Eclipse supposed to be mainly for Java stuff? Uhmm...

So yeah, slowly I've been doing some progress on developing on Java / JoGL. Java is quite hard compared to Actionscript, there aren't as many internet resources and even for doing a Audio Player you can spend a weekend. But with a bit of patience things are getting together and are starting to work. You can see some very-early tests I'm doing here:





And on this one I already have a OGG player and some debug info on the top o/

http://ricardocabello.com/projects/inspire08/05/ (Sorry about the tune :P)

So, give me a couple of months playing around with this, and, hopefully, my new experiments will have the complexity of flight404 ones, still being real time (which I assume his ones are also real time, but for some reason only releases video files).

Anyway, the sooner I get something I'll post it here with source files, which hopefully will help to others to get started and play around too.

On the other hand, I'm recently doing some Actionscript experiments for Hi-ReS!, which I think will end up being pretty good. Time will tell.

And, if this wasn't enough, from now on Mr.doob is not just myself anymore. My partner in life just left her work and is now helping with the freelance projects Mr.doob gets :) Wait?! Didn't say on the top that Mr.doob didn't do any freelance projects anymore?! Somehow they still arrive, I'll change that anyway :D

Ahh... exciting times!
Often we notice that in our zeal to develop appealing web sites and RIA that look perky we may end up designing pages that take inordinately long to upload. Often stylish web pages necessitate the usage of a variety of object including images which take a serious toll on the memory. ActionScript provides developers with [...]
Intro As promised in my previous post, here’s a small opensource project from my side. It’s tiny, really, but I hadn’t seen an ActionScript implementation of any form of Image dithering before. Dithering….what ? Just a brief explanation what dithering in this context means. From wikipedia : “Dither is an intentionally applied form of noise, used to randomize [...]
I’m excited to say that Maikel Sibbald has joined the EffectiveUI team. I’ve been following Maikel’s work for a while now via his blog and have featured some of it in the ScaleNine showcase area. Maikel brings knowledge of Flex and AS3, but I’m most excited about his experience in the area of 3D. He [...]
I just read Tink’s post on the nonsensical names of the core ActionScript packages: flash, fl, mx and air. In particular, it seems absurd that the AIR packages should be scattered throughout the flash.* packages (and apparently the mx.* packages also). With the introduction of a new technology surely that would be an easy one [...]

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